Creative Shrimp - 50 Modeling Issues from Hell in Blender

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文件数目:87个文件
文件大小:4.63 GB
收录时间:2023-01-22
访问次数:2
相关内容:CreativeShrimpModelingIssuesfromHellBlender
文件meta
  • 03. C - Subd Workflow/C_04_Im still getting subdivision pinching.mp4
    265.13 MB
  • 13. M - Scene organization - Performance/M_01_Mesh has too many polygons.mp4
    240.6 MB
  • 03. C - Subd Workflow/C_02_Half car half pancake.mp4
    205.69 MB
  • 03. C - Subd Workflow/C_01_Cutting details into curved surfaces.mp4
    143.24 MB
  • 12. L - Remesh - Retopo/L_03_Extracting from a subd mesh.mp4
    137.5 MB
  • 07. G - Boolean (non-destructive)/G_02_Boolean non water tight.mp4
    132.44 MB
  • 01. A - Topology Issues (general)/A_07_Should I avoid poles.mp4
    115.72 MB
  • 18. Reference/Ref_01_Reducing polycount.mp4
    115.31 MB
  • 06. F - Modifiers/F_02_Rotary details - mesh level.mp4
    109.13 MB
  • 08. H - Bevel/H_02_Artifacts after beveling part 1.mp4
    101.55 MB
  • 07. G - Boolean (non-destructive)/G_03_Boolean workflow is inefficient.mp4
    101.27 MB
  • 11. K - Mesh Operations/K_02_Lofting shapes.mp4
    100.86 MB
  • 11. K - Mesh Operations/K_03_Multi-angled groove.mp4
    92.05 MB
  • 08. H - Bevel/H_05_Variable radius fillets Blender.mp4
    91.54 MB
  • 15. O - How the hell do I model this/O_09_Making corners part 4 - procedural corners.mp4
    79.35 MB
  • 14. N - Import - Export/N_01_Exported mesh looks not as intended.mp4
    77.75 MB
  • 07. G - Boolean (non-destructive)/G_04_How do you integrate plugs.mp4
    76.07 MB
  • 04. D - Splines - Curves/D_01_Icons and patterns.mp4
    73.16 MB
  • 03. C - Subd Workflow/C_05_Triangular wedge.mp4
    72.28 MB
  • 01. A - Topology Issues (general)/A_09_Adding detail in just one place.mp4
    67.2 MB
  • 12. L - Remesh - Retopo/L_02_How to extract piece of mesh.mp4
    67.11 MB
  • 07. G - Boolean (non-destructive)/G_05_Kitbash object looks out of place.mp4
    66.33 MB
  • 08. H - Bevel/H_04_Impossible to bevel.mp4
    66.26 MB
  • 00. Introduction/00_Introduction.mp4
    65.5 MB
  • 04. D - Splines - Curves/D_03_Smooth out wires.mp4
    63.69 MB
  • 16. P - Misc/P_01_Model looks different on render.mp4
    53.61 MB
  • 15. O - How the hell do I model this/O_10_Making corners part 5 - an angled frame.mp4
    53.4 MB
  • 15. O - How the hell do I model this/O_03_Model structural frame part 1.mp4
    53.28 MB
  • 01. A - Topology Issues (general)/A_08_Adding loops to curved surfaces.mp4
    52.49 MB
  • 01. A - Topology Issues (general)/A_01_After subdiv model collapses.mp4
    52.43 MB
  • 06. F - Modifiers/F_08_Make geometry thicker.mp4
    51.92 MB
  • 06. F - Modifiers/F_01_Do I have to mesh everything.mp4
    50.45 MB
  • 08. H - Bevel/H_01_Problem with wide bevels.mp4
    50.43 MB
  • 12. L - Remesh - Retopo/L_01_Reducing polycount on a cylinder.mp4
    50.13 MB
  • MIFH Project Files.zip
    48.07 MB
  • 07. G - Boolean (non-destructive)/G_01_How to slice panel.mp4
    47.82 MB
  • 05. E - Ngons/E_04_My mesh full of ngons.mp4
    47.7 MB
  • 07. G - Boolean (non-destructive)/G_07_Subdiv after boolean.mp4
    46.33 MB
  • 07. G - Boolean (non-destructive)/G_08_Model indentation.mp4
    46.21 MB
  • 08. H - Bevel/H_03_Artifacts after beveling part 2.mp4
    45.69 MB
  • 05. E - Ngons/E_05_All quad doesnt bevel well.mp4
    45.33 MB
  • 05. E - Ngons/E_03_Model deforms in ugly way.mp4
    45.18 MB
  • 03. C - Subd Workflow/C_03_Revert subdivision.mp4
    45.15 MB
  • 07. G - Boolean (non-destructive)/G_06_High poly boolean makes beveling impossible.mp4
    44.68 MB
  • 06. F - Modifiers/F_03_Rotary details - object level.mp4
    43.8 MB
  • 11. K - Mesh Operations/K_04_Swap the mesh.mp4
    42.43 MB
  • 15. O - How the hell do I model this/O_01_Model detailed cutouts.mp4
    41.22 MB
  • 09. I - Transform/I_02_Align faces between objects.mp4
    41.08 MB
  • 06. F - Modifiers/F_06_Modifiers dont work as expected.mp4
    40.92 MB
  • 13. M - Scene organization - Performance/M_03_Move compound objects with modifiers.mp4
    39.66 MB
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